Default blog image
Friday, May 8, 2026

Friday News!

Hello! ːsteamhappyːThis week, we're finishing up, so now most of the excavators are ready for internal testing. The drophatch Cable Excavators are the latest to get the upgrades, while the attachment excavators are the only excavators left to do before we have finished going over all vehicles with upgrades.We will also start to phase out the Friday news for a better style of announcements that will happen when we have something to announce, since we want to make reveal videos/posts for the "cool" stuff and that doesn't work very well in combination with weekly progress posts, because it limits us to only disclosing very little of what we are working on.Drophatch Cable Excavators, The latest to get the upgrades. Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game). And since alot of people like to guess what our upcoming "secret project" is i can give a little hint, Its not something we have announced that will be added to the gameFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, May 8, 2026
NEWS
Friday News!

Hello! ːsteamhappyːThis week, we're finishing up, so now most of the excavators are ready for internal testing. The drophatch Cable Excavators are the latest to get the upgrades, while the attachment excavators are the only excavators left to do before we have finished going over all vehicles with upgrades.We will also start to phase out the Friday news for a better style of announcements that will happen when we have something to announce, since we want to make reveal videos/posts for the "cool" stuff and that doesn't work very well in combination with weekly progress posts, because it limits us to only disclosing very little of what we are working on.Drophatch Cable Excavators, The latest to get the upgrades. Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game). And since alot of people like to guess what our upcoming "secret project" is i can give a little hint, Its not something we have announced that will be added to the gameFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, April 24, 2026
NEWS
Friday News!

Hello! ːsteamhappyːThis week, We've been putting a lot of work into haul trucks and dumpers, refining how they interact with terrain and materials to make them feel more capable and realistic. Dirt interaction issues have been ironed out, and overall bed and tipping behavior has been significantly improved. On top of that, we've added an exciting new ability, haul trucks and dumpers can now spread dirt and gravelDumpers lined up during testingDumper spreading gravel, this works nicely at 10-15kmh. Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game). And since alot of people like to guess what our upcoming "secret project" is i can give a little hint, Its not something we have announced that will be added to the gameFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, April 17, 2026
NEWS
Friday News!

Hello! ːsteamhappyːThis week, we started bringing sorters and stackers into the game, working on getting them functional and playable. Alongside that, we're continuing to tune and tweak the paver, improving how it adds material to the road, how it follows the screed, and ensuring more consistent asphalt usage.We also kept up the refinement work we discussed earlier, carrying recent dozer and grader improvements over to wheel loaders and excavators. This includes fixing dirt-interaction issues, improving bucket behavior, and developing new dirt-handling functions while exploring additional capabilities for these machines.Tracked stacker and placeholder tracked sorting plant The addition of these make it easier to build piles without building a stationary plant. Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game). And since alot of people like to guess what our upcoming "secret project" is i can give a little hint, Its not something we have announced that will be added to the gameFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, April 10, 2026
NEWS
Friday News!

Hello! ːsteamhappyːThis week, we pushed the paver forward with several improvements and long‑requested features, making it better by making it add material to the road, following the screed, and ensuring more consistent asphalt usage.We also continued the refinement work we discussed earlier, bringing recent dozer and grader improvements over to wheel loaders and excavators. This includes fixing dirt‑interaction issues, improving bucket behavior, and developing new dirt‑handling functions while exploring additional capabilities for these machines.Paver now really puts "down" asphalt (or whatever material is fed to it) Asphalt surface now gets lifted to the screeds with a max thickness of about 10cm Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, April 3, 2026
NEWS
Friday News!

Hello! ːsteamhappyːThis week, part of the team shifted focus toward bringing the same level of refinement we recently introduced for dozers and graders over to wheel loaders and excavators. Our goal is to elevate digging and material‑handling behavior across these machines so they feel cleaner, smoother, and more consistent.We’ve already resolved a number of issues related to dirt cutting and interaction. These fixes address cases where buckets could become stuck during digging.We are also developing a new suite of dirt functions tailored for loader buckets and excavator implements to improve visual feedback and overall immersion. We’re also experimenting with expanded functionality, similar to the dirt pushing dozers does, to see what additional capabilities make sense for these machines.L11 Loader and 330 Excavator testing the work in progress dirt Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, March 27, 2026
NEWS
Update 0.34

Hello! ːsteamhappyː Update v0.34.4707 This update focuses on performance improvements along with refinements to the dozers and graders. We now feel confident pushing the beta to the default branch, as it delivers major upgrades to the dozers and resolves a large number of frustrating bugs and performance issues.With this update out, we’re shifting our attention to the next phase. That work will continue improving dirt handling, likely with additional tweaks to dirt pushing, but the main focus will be on enhancing the excavators, loaders, and the rest of the vehicle lineup to bring them to the next level. Changlog v0.34.4707Fixed an issue where pressing the text chat hotkey would only bring up the main menu instead of the text chat widgetFixed an issue where moving the mouse to the close button on the text chat widget would send the message insteadFixed timestamp formatting not padding single-digit values Changlog v0.34.4706Improved sidecasting for graders and 6way dozerStore search now include categories and sub categories Changlog v0.34.4705Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting itFixed explosives offset in snap mode Changlog v0.34.4704Improved graders' ability to push dirtReduced conveyor light brightness to help reduce flickering at a distanceFixed conveyor storage lights not workingFixed an issue where right-clicking could summon a "ghost" power cableFixed beacon light source spawning on dozers and gradersFixed left/right offset conveyors being named with "4m" instead of "8m"Fixed invisible collision on the conveyor mergerFixed explosive collision offset causing awkward placement and making demolition harderFixed the smelter pipe smoke effect pointing in the wrong directionFixed an issue where clients could overdraw company fundsFixed dozers and graders losing paint condition while not in useFixed graders' and dozers' hour counters not workingFixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle listFixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle listDisabled the experimental floating terrain removal function due to performance issuesFixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list Changlog v0.34.4700 World & Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Voxel edits now cache nearby values and materials for improved performance- Added fog density scale option (map setting)- Store UI performance improvements Vehicle Overhaul- Vehicle foundation update (new base) The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board (still using the same physics engine). Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100A Production, Conveyors & Buildings- Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups- Added power indicator lights across conveyors and production units- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection without switching tools- Fixed direction arrow not visible when placing large hoppers Vehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselves- Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle- Fixed exhausts not following the baggers correctly Drone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the server Economy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills change Stability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes- Fixed an issue where the time scale wouldn’t update immediately after saving options- Fixed an issue where the time scale wouldn’t be applied on load Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, March 20, 2026
NEWS
Beta Update 0.34

Hello! ːsteamhappyː Beta update v0.34.4705This update is focused on performance improvements and tweaks to the dozers and graders How to join the beta 1. Right-click on "Out of Ore" in your Steam library and select Properties. 2. In the Properties menu, click on Betas from the left sidebar. 3. Select "beta - Latest beta for players" from the dropdown list. 4. The beta should begin downloading automatically. Changlog v0.34.4705Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting itFixed explosives offset in snap mode Changlog v0.34.4704Improved graders' ability to push dirtReduced conveyor light brightness to help reduce flickering at a distanceFixed conveyor storage lights not workingFixed an issue where right-clicking could summon a "ghost" power cableFixed beacon light source spawning on dozers and gradersFixed left/right offset conveyors being named with "4m" instead of "8m"Fixed invisible collision on the conveyor mergerFixed explosive collision offset causing awkward placement and making demolition harderFixed the smelter pipe smoke effect pointing in the wrong directionFixed an issue where clients could overdraw company fundsFixed dozers and graders losing paint condition while not in useFixed graders' and dozers' hour counters not workingFixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle listFixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle listDisabled the experimental floating terrain removal function due to performance issuesFixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, March 13, 2026
NEWS
Beta Update 0.34

Hello! ːsteamhappyː Beta update 0.34 is here! This update is focused on dirt pushing machines and QOL improvements to the building and production systems. How to join the beta 1. Right-click on "Out of Ore" in your Steam library and select Properties. 2. In the Properties menu, click on Betas from the left sidebar. 3. Select "beta - Latest beta for players" from the dropdown list. 4. The beta should begin downloading automatically. Changlog v0.34.4700 World & Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Voxel edits now cache nearby values and materials for improved performance- Added fog density scale option (map setting)- Store UI performance improvements Vehicle Overhaul- Vehicle foundation update (new base) The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board (still using the same physics engine). Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100A Production, Conveyors & Buildings- Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups- Added power indicator lights across conveyors and production units- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection without switching tools- Fixed direction arrow not visible when placing large hoppers Vehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselves- Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle- Fixed exhausts not following the baggers correctly Drone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the server Economy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills change Stability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes- Fixed an issue where the time scale wouldn’t update immediately after saving options- Fixed an issue where the time scale wouldn’t be applied on load Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, March 6, 2026
NEWS
Friday News!

Hello! ːsteamhappyː Our main task this week has been tracking down a new problem with the shovel and roller. After implementing the fix for the digging consistency issue a couple of weeks ago, we discovered that anything meant to smooth terrain is now leaving behind unwanted artifacts. Not exactly the behavior we’re aiming for.The good news is that we’re hopeful this will be a straightforward fix. Once we get this sorted, we should be able to wrap up internal testing and finally push the build forward into beta. The unwanted artifact we are working to fix This is a summery of what will be included in the update that is coming: Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Store UI performance improvements- Terrain edits now cache nearby values and materials for improved performanceVehicle Overhaul- Vehicle foundation update (new base/component)- Dumping dirt now mostly avoids going beneth tires The following vehicles have been migrated to a new vehicle base/component. This improves overall behavior and feel across the board. Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100AProduction, Conveyors & Buildings- Added power indicator lights across conveyors and production units- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered onVehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselvesDrone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the serverEconomy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills changeStability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team

Friday, February 27, 2026
NEWS
Friday News!

Hello! ːsteamhappyːThis week we wrapped up the fix for the digging issue we identified earlier. That bug caused buckets to get stuck and behave inconsistently during excavation. With the solution now in place, our focus is on testing to ensure it doesn’t introduce any side effects or unexpected behavior. If everything checks out, this update is getting very close to being ready for the beta branch. While working on that, we also revisited the dirt‑dumping system. We reworked several parts of it to prevent dirt from being deposited underneath truck tires. Previously, this could lift the dumper during unloading, which obviously wasn’t ideal. That behavior should no longer occur. Dirt will still pile up close to the truck and create a forward‑pushing effect, but that’s expected and part of normal operation.Reworked the dumping system to prevent dirt from accumulating beneath the tires.Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team