
Update 0.34
Hello! ːsteamhappyː Update v0.34.4707 This update focuses on performance improvements along with refinements to the dozers and graders. We now feel confident pushing the beta to the default branch, as it delivers major upgrades to the dozers and resolves a large number of frustrating bugs and performance issues.With this update out, we’re shifting our attention to the next phase. That work will continue improving dirt handling, likely with additional tweaks to dirt pushing, but the main focus will be on enhancing the excavators, loaders, and the rest of the vehicle lineup to bring them to the next level. Changlog v0.34.4707Fixed an issue where pressing the text chat hotkey would only bring up the main menu instead of the text chat widgetFixed an issue where moving the mouse to the close button on the text chat widget would send the message insteadFixed timestamp formatting not padding single-digit values Changlog v0.34.4706Improved sidecasting for graders and 6way dozerStore search now include categories and sub categories Changlog v0.34.4705Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting itFixed explosives offset in snap mode Changlog v0.34.4704Improved graders' ability to push dirtReduced conveyor light brightness to help reduce flickering at a distanceFixed conveyor storage lights not workingFixed an issue where right-clicking could summon a "ghost" power cableFixed beacon light source spawning on dozers and gradersFixed left/right offset conveyors being named with "4m" instead of "8m"Fixed invisible collision on the conveyor mergerFixed explosive collision offset causing awkward placement and making demolition harderFixed the smelter pipe smoke effect pointing in the wrong directionFixed an issue where clients could overdraw company fundsFixed dozers and graders losing paint condition while not in useFixed graders' and dozers' hour counters not workingFixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle listFixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle listDisabled the experimental floating terrain removal function due to performance issuesFixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list Changlog v0.34.4700 World & Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Voxel edits now cache nearby values and materials for improved performance- Added fog density scale option (map setting)- Store UI performance improvements Vehicle Overhaul- Vehicle foundation update (new base) The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board (still using the same physics engine). Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100A Production, Conveyors & Buildings- Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups- Added power indicator lights across conveyors and production units- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection without switching tools- Fixed direction arrow not visible when placing large hoppers Vehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselves- Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle- Fixed exhausts not following the baggers correctly Drone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the server Economy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills change Stability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes- Fixed an issue where the time scale wouldn’t update immediately after saving options- Fixed an issue where the time scale wouldn’t be applied on load Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyː Update v0.34.4707 This update focuses on performance improvements along with refinements to the dozers and graders. We now feel confident pushing the beta to the default branch, as it delivers major upgrades to the dozers and resolves a large number of frustrating bugs and performance issues.With this update out, we’re shifting our attention to the next phase. That work will continue improving dirt handling, likely with additional tweaks to dirt pushing, but the main focus will be on enhancing the excavators, loaders, and the rest of the vehicle lineup to bring them to the next level. Changlog v0.34.4707Fixed an issue where pressing the text chat hotkey would only bring up the main menu instead of the text chat widgetFixed an issue where moving the mouse to the close button on the text chat widget would send the message insteadFixed timestamp formatting not padding single-digit values Changlog v0.34.4706Improved sidecasting for graders and 6way dozerStore search now include categories and sub categories Changlog v0.34.4705Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting itFixed explosives offset in snap mode Changlog v0.34.4704Improved graders' ability to push dirtReduced conveyor light brightness to help reduce flickering at a distanceFixed conveyor storage lights not workingFixed an issue where right-clicking could summon a "ghost" power cableFixed beacon light source spawning on dozers and gradersFixed left/right offset conveyors being named with "4m" instead of "8m"Fixed invisible collision on the conveyor mergerFixed explosive collision offset causing awkward placement and making demolition harderFixed the smelter pipe smoke effect pointing in the wrong directionFixed an issue where clients could overdraw company fundsFixed dozers and graders losing paint condition while not in useFixed graders' and dozers' hour counters not workingFixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle listFixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle listDisabled the experimental floating terrain removal function due to performance issuesFixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list Changlog v0.34.4700 World & Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Voxel edits now cache nearby values and materials for improved performance- Added fog density scale option (map setting)- Store UI performance improvements Vehicle Overhaul- Vehicle foundation update (new base) The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board (still using the same physics engine). Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100A Production, Conveyors & Buildings- Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups- Added power indicator lights across conveyors and production units- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection without switching tools- Fixed direction arrow not visible when placing large hoppers Vehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselves- Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle- Fixed exhausts not following the baggers correctly Drone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the server Economy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills change Stability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes- Fixed an issue where the time scale wouldn’t update immediately after saving options- Fixed an issue where the time scale wouldn’t be applied on load Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyː Beta update v0.34.4705This update is focused on performance improvements and tweaks to the dozers and graders How to join the beta 1. Right-click on "Out of Ore" in your Steam library and select Properties. 2. In the Properties menu, click on Betas from the left sidebar. 3. Select "beta - Latest beta for players" from the dropdown list. 4. The beta should begin downloading automatically. Changlog v0.34.4705Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting itFixed explosives offset in snap mode Changlog v0.34.4704Improved graders' ability to push dirtReduced conveyor light brightness to help reduce flickering at a distanceFixed conveyor storage lights not workingFixed an issue where right-clicking could summon a "ghost" power cableFixed beacon light source spawning on dozers and gradersFixed left/right offset conveyors being named with "4m" instead of "8m"Fixed invisible collision on the conveyor mergerFixed explosive collision offset causing awkward placement and making demolition harderFixed the smelter pipe smoke effect pointing in the wrong directionFixed an issue where clients could overdraw company fundsFixed dozers and graders losing paint condition while not in useFixed graders' and dozers' hour counters not workingFixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle listFixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle listDisabled the experimental floating terrain removal function due to performance issuesFixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyː Beta update 0.34 is here! This update is focused on dirt pushing machines and QOL improvements to the building and production systems. How to join the beta 1. Right-click on "Out of Ore" in your Steam library and select Properties. 2. In the Properties menu, click on Betas from the left sidebar. 3. Select "beta - Latest beta for players" from the dropdown list. 4. The beta should begin downloading automatically. Changlog v0.34.4700 World & Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Voxel edits now cache nearby values and materials for improved performance- Added fog density scale option (map setting)- Store UI performance improvements Vehicle Overhaul- Vehicle foundation update (new base) The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board (still using the same physics engine). Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100A Production, Conveyors & Buildings- Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups- Added power indicator lights across conveyors and production units- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection without switching tools- Fixed direction arrow not visible when placing large hoppers Vehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselves- Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle- Fixed exhausts not following the baggers correctly Drone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the server Economy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills change Stability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes- Fixed an issue where the time scale wouldn’t update immediately after saving options- Fixed an issue where the time scale wouldn’t be applied on load Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyː Our main task this week has been tracking down a new problem with the shovel and roller. After implementing the fix for the digging consistency issue a couple of weeks ago, we discovered that anything meant to smooth terrain is now leaving behind unwanted artifacts. Not exactly the behavior we’re aiming for.The good news is that we’re hopeful this will be a straightforward fix. Once we get this sorted, we should be able to wrap up internal testing and finally push the build forward into beta. The unwanted artifact we are working to fix This is a summery of what will be included in the update that is coming: Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Store UI performance improvements- Terrain edits now cache nearby values and materials for improved performanceVehicle Overhaul- Vehicle foundation update (new base/component)- Dumping dirt now mostly avoids going beneth tires The following vehicles have been migrated to a new vehicle base/component. This improves overall behavior and feel across the board. Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100AProduction, Conveyors & Buildings- Added power indicator lights across conveyors and production units- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered onVehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselvesDrone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the serverEconomy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills changeStability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week we wrapped up the fix for the digging issue we identified earlier. That bug caused buckets to get stuck and behave inconsistently during excavation. With the solution now in place, our focus is on testing to ensure it doesn’t introduce any side effects or unexpected behavior. If everything checks out, this update is getting very close to being ready for the beta branch. While working on that, we also revisited the dirt‑dumping system. We reworked several parts of it to prevent dirt from being deposited underneath truck tires. Previously, this could lift the dumper during unloading, which obviously wasn’t ideal. That behavior should no longer occur. Dirt will still pile up close to the truck and create a forward‑pushing effect, but that’s expected and part of normal operation.Reworked the dumping system to prevent dirt from accumulating beneath the tires.Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week we continued our testing of the dozers and graders. During this process, we identified an issue that has been causing buckets to get stuck and behave inconsistently while digging. We want to resolve this problem and include the fix before the update moves into beta.To clarify what we meant last week regarding the “side‑wall collapse behavior for dirt being pushed to either side of the blade” I’ve put together a comparison to better illustrate which side walls are affected and how the behavior differsWith side‑wall collapse behaviorWithout side‑wall collapse behavior, Leaves you with unrealistic thin walls of dirt on both sides of the blade.Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week one of the big additions is side‑wall collapse behavior for dirt being pushed to either side of the blade, if a wall becomes too tall or too steep, it will now fail and slide naturally instead of staying unrealistically vertical. (It only applies close around the blade so your mine walls will be fine) This gives pushing dirt and shaping terrain a far more believable feel.We also implemented better directional material flow based on blade rotation. When a dozer or grader angles its blade, dirt now moves toward the low side instead of piling straight ahead. The same applies when working on a side slope material will naturally migrate downhill, which makes hillside work behave much closer to the real thing.On the grader side, we’ve been improving the gearbox logic to make gear transitions smoother and more predictable.Meanwhile, the rest of the team has been hard at work on our upcoming secret project.The Dx1100, 6 Way dozer and G200 grader lined up in testingFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week’s internal testing of the dozers highlighted a key issue in how we calculate dirt volume. And the current system has been known to be unreliable, which led to dozers deleting material. We’ve now overhauled the volume calculations to ensure dirt volume is preserved properly.This change means removing overburden will take longer than before, but it also unlocks a major gameplay improvement: you’ll now be able to push valuable material closer to a plant using a dozer without losing it along the way.These new volume calculations will also serve as the foundation for upcoming overhauls across the rest of the vehicle lineup. Getting this system right was especially important for dozers and graders, since their feel and accuracy depend heavily on how material behaves.Meanwhile, the rest of the team has been hard at work on our upcoming secret project.The new dirt volume calculations are far more accurate than previous versions.A new design of the grading indicator for blade machines that fits the rest of the UI.Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyː This week’s focus has been on adding all the recent dozer and grader improvements to all dozers and grader variants. The updated graders and dozers will arrive in the next update. Even though the models may look similar, they behave differently when some can push nearly twice as much material. So each one needed its own round of tuning to make sure the new systems feel consistent and reliable across the board. We’ve also worked on a new grading indicator for both dozers and graders. The green bar shows the machine’s angle relative to the ground, while the blue bar represents the blade’s angle. It’s a simple but incredibly helpful tool for keeping track of your cutting position and maintaining the exact angle you want. Think of it as a lightweight, built‑in version of the GPS system. Meanwhile, the rest of the team has been hard at work expanding the conveyor and power systems. There’s a lot happening on that front, but we’ll save those details for an upcoming Friday news post.Grader with new grade indication that comes as standard on all graders and dozers Both dozers and graders lined up for testing, dozers moving mass and graders cleaning afterFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week, the graders have been getting some much needed overhauls, with a strong focus on improving how the machine handles cutting and shaping terrain. The aim is to deliver a grading experience that feels smoother, more predictable, and more refined overall.As part of this overhaul, several long‑standing quirks in the dirt‑cutting system have been addressed. Issues such as the moldboard slicing into soil while lifted off the ground, or the blade locking up mid‑pass, have now been resolved. The grader is quickly becoming a reliable tool for fine‑grading, shaping road profiles, and smoothing out rough terrain. Even with these improvements, it still rewards skillful operation, much like its real‑world counterpart.Grader now pushes dirt much more precisely Cutting road profiles is now much more predictableFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team