
Community Creations
Hello everyone and welcome to our very first Community Creations showcase!One of our favorite things is seeing what all of you are able to create in Out of Ore with the resources available in the game. There are so many creative players sharing their work on Discord and Steam screenshots, and there’s always something new and awesome popping up. So it would be only fair to share this with everyone. Whether it’s huge mining sites, creative city builds, beautiful views, crazy industrial setups, or unexpected moments with friends, the community constantly surprises us with what people create in the game.While a lot of work is constantly happening behind the scenes, we also want to take a moment and highlight the amazing things players can building and the stories they create out in the world of Out of Ore. We hope that this will become a nice way to share more community moments between development news and other updates.Hopefully these showcases can also give old and new players some ideas, inspiration for their own projects, or maybe even motivation to try something new in their worlds.If you’d like your creations to be featured in future Community Creations posts, make sure to share your screenshots with us on Discord in the (#ooo-screenshots channel) or through Steam screenshots. Now let’s take a look at some of the creations and screenshots shared by the Out of Ore community!"Just one more bucket" (Steam Link to original) by meteoconner"Bulkcarrier loading at Polar Port" (Steam Link to original) by arcturus"Your Package has been Delivered" (Discord Link to original) by TmanjoeR"Some build mining sites, Some build cities!" (Discord Link to original) by Local Experimentalist UK"I know a shortcut" (Steam Link to original) by omako"Beautiful bridge to factory" (Steam Link to original ) by Pekelnik"Just one more washplant, please" (Discord Link to original) by Psychoactive™ "Below ground level "(Steam Link to original) by WAR_88"Moving mountains" (Steam Link to original) by \Astra16V"Needs just a touch a paint" (Discord Link to original) by operatorWe hope you enjoyed some of this weeks showcase! More to come next week! Best Regards,Christian & The Team
Hello everyone and welcome to our very first Community Creations showcase!One of our favorite things is seeing what all of you are able to create in Out of Ore with the resources available in the game. There are so many creative players sharing their work on Discord and Steam screenshots, and there’s always something new and awesome popping up. So it would be only fair to share this with everyone. Whether it’s huge mining sites, creative city builds, beautiful views, crazy industrial setups, or unexpected moments with friends, the community constantly surprises us with what people create in the game.While a lot of work is constantly happening behind the scenes, we also want to take a moment and highlight the amazing things players can building and the stories they create out in the world of Out of Ore. We hope that this will become a nice way to share more community moments between development news and other updates.Hopefully these showcases can also give old and new players some ideas, inspiration for their own projects, or maybe even motivation to try something new in their worlds.If you’d like your creations to be featured in future Community Creations posts, make sure to share your screenshots with us on Discord in the (#ooo-screenshots channel) or through Steam screenshots. Now let’s take a look at some of the creations and screenshots shared by the Out of Ore community!"Just one more bucket" (Steam Link to original) by meteoconner"Bulkcarrier loading at Polar Port" (Steam Link to original) by arcturus"Your Package has been Delivered" (Discord Link to original) by TmanjoeR"Some build mining sites, Some build cities!" (Discord Link to original) by Local Experimentalist UK"I know a shortcut" (Steam Link to original) by omako"Beautiful bridge to factory" (Steam Link to original ) by Pekelnik"Just one more washplant, please" (Discord Link to original) by Psychoactive™ "Below ground level "(Steam Link to original) by WAR_88"Moving mountains" (Steam Link to original) by \Astra16V"Needs just a touch a paint" (Discord Link to original) by operatorWe hope you enjoyed some of this weeks showcase! More to come next week! Best Regards,Christian & The Team
Hello everyone!We wanted to share a broader news update on what has been happening behind the scenes recently and give some insight into the current direction of development.Over the past weeks, work has been continuing across multiple areas of the game, including vehicles, economy systems, visuals, world improvements, bug fixing, optimization, and preparation for future content. At the same time, a significant amount of development has been dedicated to a secret project that we’re not quite ready to fully reveal yet.A lot of preparation work is currently underway for upcoming internal testing phase, and we’re excited about the direction things are heading.There are many new features, systems, and improvements being worked on simultaneously, and while some of them are still under wraps, we think players will be very excited once they start getting revealed.Improvement work continues across both vehicles and equipment, with a major focus currently being placed on excavators and and how they behave.A number of long-awaited tweaks, fixes, and adjustments are being worked on to improve overall vehicle handling, stability, responsiveness, and general gameplay feel.At the same time, other vehicles and equipment across the game are also receiving small tweaks, adjustments, and general refinements as development continues. Last excavators getting tweaks and upgrades Another major focus has been the overall visual quality of the game world.What we are working on:Environment improvementsTerrain and world detailLighting and atmosphereGeneral visual polishBetter world immersionOverhauled all ore visualsNight Time in the mine siteImproved ore visuals ( sample from asphalt ) and gravel Alongside all the larger development work, bug fixing remains a constant priority.We know there are many issues players have been reporting, and we’ve continued working through fixes and improvements across gameplay systems, vehicles, UI, visuals, and general quality-of-life areas.Here are just some of the bugs we have recently tackled:Fixed issue with floating drill attachment display for clients (one of the oldest reported bugs)Fixed issue with character shadow duplicationFixed issue where automatic gearbox HUD was not displaying correctlyFixed dirt texture visibility issues from excavator cab viewFixed issue where players were able to walk outside the mapFixed issue where players could move company funds without the correct role permissionsFixed issue where trucks required extreme angles to unload dirt from the truck bedAnd many, many more reported by players.If you encounter issues, visual glitches, gameplay problems, or anything else that doesn’t seem right, please continue reporting them. Even smaller reports and details can help us track down problems and improve the overall experience for everyone. You can also report bugs here: Bug ReportThe community continues to be a huge part of what drives development forward, and we want to take a moment to thank everyone who continues to share their feedback, screenshots, ideas, bug reports, videos, creations, and suggestions.There are so many talented and creative people within the community, and we’ve been seeing an incredible amount of great content being shared across Discord, Steam and other platforms.Moving forward, we want to put a bigger spotlight on community creations and player-made content within future news posts.Whether it’s screenshots, production layouts, or creative projects — we love seeing what players can create and how the community continues to grow around the game.Your feedback and support genuinely help shape the direction of development, and we appreciate everyone who continues to be part of the journey. Remember, if you want to see your world's screenshots & clips featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.We’re also planning to update the development roadmap to better reflect the current direction of development and ongoing work. So stay tuned.In addition, we’ve been looking at new ways to feature more community creations and player content within future news posts and updates — something we’re excited to expand on further later down the line.More updates, improvements, fixes, and visual polish are continuously being worked on as development moves forward. Don’t worry — even though the traditional Friday News posts are gradually being phased out, we will continue sharing development updates, news, progress reports, and other content regularly moving forward. You can also find our official links and community platforms below.Our Discord TikTok Instagram YouTubeBest Regards,Christian & The Team
Hello! ːsteamhappyːThis week, we're finishing up, so now most of the excavators are ready for internal testing. The drophatch Cable Excavators are the latest to get the upgrades, while the attachment excavators are the only excavators left to do before we have finished going over all vehicles with upgrades.We will also start to phase out the Friday news for a better style of announcements that will happen when we have something to announce, since we want to make reveal videos/posts for the "cool" stuff and that doesn't work very well in combination with weekly progress posts, because it limits us to only disclosing very little of what we are working on.Drophatch Cable Excavators, The latest to get the upgrades. Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game). And since alot of people like to guess what our upcoming "secret project" is i can give a little hint, Its not something we have announced that will be added to the gameFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week, We've been putting a lot of work into haul trucks and dumpers, refining how they interact with terrain and materials to make them feel more capable and realistic. Dirt interaction issues have been ironed out, and overall bed and tipping behavior has been significantly improved. On top of that, we've added an exciting new ability, haul trucks and dumpers can now spread dirt and gravelDumpers lined up during testingDumper spreading gravel, this works nicely at 10-15kmh. Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game). And since alot of people like to guess what our upcoming "secret project" is i can give a little hint, Its not something we have announced that will be added to the gameFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week, we started bringing sorters and stackers into the game, working on getting them functional and playable. Alongside that, we're continuing to tune and tweak the paver, improving how it adds material to the road, how it follows the screed, and ensuring more consistent asphalt usage.We also kept up the refinement work we discussed earlier, carrying recent dozer and grader improvements over to wheel loaders and excavators. This includes fixing dirt-interaction issues, improving bucket behavior, and developing new dirt-handling functions while exploring additional capabilities for these machines.Tracked stacker and placeholder tracked sorting plant The addition of these make it easier to build piles without building a stationary plant. Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game). And since alot of people like to guess what our upcoming "secret project" is i can give a little hint, Its not something we have announced that will be added to the gameFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week, we pushed the paver forward with several improvements and long‑requested features, making it better by making it add material to the road, following the screed, and ensuring more consistent asphalt usage.We also continued the refinement work we discussed earlier, bringing recent dozer and grader improvements over to wheel loaders and excavators. This includes fixing dirt‑interaction issues, improving bucket behavior, and developing new dirt‑handling functions while exploring additional capabilities for these machines.Paver now really puts "down" asphalt (or whatever material is fed to it) Asphalt surface now gets lifted to the screeds with a max thickness of about 10cm Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyːThis week, part of the team shifted focus toward bringing the same level of refinement we recently introduced for dozers and graders over to wheel loaders and excavators. Our goal is to elevate digging and material‑handling behavior across these machines so they feel cleaner, smoother, and more consistent.We’ve already resolved a number of issues related to dirt cutting and interaction. These fixes address cases where buckets could become stuck during digging.We are also developing a new suite of dirt functions tailored for loader buckets and excavator implements to improve visual feedback and overall immersion. We’re also experimenting with expanded functionality, similar to the dirt pushing dozers does, to see what additional capabilities make sense for these machines.L11 Loader and 330 Excavator testing the work in progress dirt Meanwhile, the rest of the team has been hard at work on our upcoming secret project (Yeah this is a big project, but it is a free update for the game).Features in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyː Update v0.34.4707 This update focuses on performance improvements along with refinements to the dozers and graders. We now feel confident pushing the beta to the default branch, as it delivers major upgrades to the dozers and resolves a large number of frustrating bugs and performance issues.With this update out, we’re shifting our attention to the next phase. That work will continue improving dirt handling, likely with additional tweaks to dirt pushing, but the main focus will be on enhancing the excavators, loaders, and the rest of the vehicle lineup to bring them to the next level. Changlog v0.34.4707Fixed an issue where pressing the text chat hotkey would only bring up the main menu instead of the text chat widgetFixed an issue where moving the mouse to the close button on the text chat widget would send the message insteadFixed timestamp formatting not padding single-digit values Changlog v0.34.4706Improved sidecasting for graders and 6way dozerStore search now include categories and sub categories Changlog v0.34.4705Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting itFixed explosives offset in snap mode Changlog v0.34.4704Improved graders' ability to push dirtReduced conveyor light brightness to help reduce flickering at a distanceFixed conveyor storage lights not workingFixed an issue where right-clicking could summon a "ghost" power cableFixed beacon light source spawning on dozers and gradersFixed left/right offset conveyors being named with "4m" instead of "8m"Fixed invisible collision on the conveyor mergerFixed explosive collision offset causing awkward placement and making demolition harderFixed the smelter pipe smoke effect pointing in the wrong directionFixed an issue where clients could overdraw company fundsFixed dozers and graders losing paint condition while not in useFixed graders' and dozers' hour counters not workingFixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle listFixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle listDisabled the experimental floating terrain removal function due to performance issuesFixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list Changlog v0.34.4700 World & Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Voxel edits now cache nearby values and materials for improved performance- Added fog density scale option (map setting)- Store UI performance improvements Vehicle Overhaul- Vehicle foundation update (new base) The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board (still using the same physics engine). Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100A Production, Conveyors & Buildings- Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups- Added power indicator lights across conveyors and production units- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection without switching tools- Fixed direction arrow not visible when placing large hoppers Vehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselves- Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle- Fixed exhausts not following the baggers correctly Drone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the server Economy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills change Stability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes- Fixed an issue where the time scale wouldn’t update immediately after saving options- Fixed an issue where the time scale wouldn’t be applied on load Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyː Beta update v0.34.4705This update is focused on performance improvements and tweaks to the dozers and graders How to join the beta 1. Right-click on "Out of Ore" in your Steam library and select Properties. 2. In the Properties menu, click on Betas from the left sidebar. 3. Select "beta - Latest beta for players" from the dropdown list. 4. The beta should begin downloading automatically. Changlog v0.34.4705Fixed an issue where the character input is disabled after getting into a drone from the vehicle list and then exiting itFixed explosives offset in snap mode Changlog v0.34.4704Improved graders' ability to push dirtReduced conveyor light brightness to help reduce flickering at a distanceFixed conveyor storage lights not workingFixed an issue where right-clicking could summon a "ghost" power cableFixed beacon light source spawning on dozers and gradersFixed left/right offset conveyors being named with "4m" instead of "8m"Fixed invisible collision on the conveyor mergerFixed explosive collision offset causing awkward placement and making demolition harderFixed the smelter pipe smoke effect pointing in the wrong directionFixed an issue where clients could overdraw company fundsFixed dozers and graders losing paint condition while not in useFixed graders' and dozers' hour counters not workingFixed an issue where vehicles could get stuck loading if a client switched vehicles through the vehicle listFixed an issue where vehicle engines could keep running if the driver switched vehicles through the vehicle listDisabled the experimental floating terrain removal function due to performance issuesFixed an issue where the grading indicator would remain visible when switching to a non-grader or non-dozer vehicle using tab or the vehicle list Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team
Hello! ːsteamhappyː Beta update 0.34 is here! This update is focused on dirt pushing machines and QOL improvements to the building and production systems. How to join the beta 1. Right-click on "Out of Ore" in your Steam library and select Properties. 2. In the Properties menu, click on Betas from the left sidebar. 3. Select "beta - Latest beta for players" from the dropdown list. 4. The beta should begin downloading automatically. Changlog v0.34.4700 World & Performance- World deformation now auto-selects an optimal thread count based on your CPU (configured on first launch after the update)- Voxel edits now cache nearby values and materials for improved performance- Added fog density scale option (map setting)- Store UI performance improvements Vehicle Overhaul- Vehicle foundation update (new base) The following vehicles have been migrated to a new vehicle base. This improves overall behavior and feel across the board (still using the same physics engine). Includes improved dirt interaction on all migrated vehicles, and improved ripper behavior for applicable dozers. Graders: - Chariton G150E - Chariton G200E Dozers: - Chariton DX900 - Chariton DX900 6-Way - Chariton DX1000 - Chariton DX11000 - Chariton DX100A Production, Conveyors & Buildings- Added a 2m straight conveyor with a power input, letting you inject power mid-line for large conveyor setups- Added power indicator lights across conveyors and production units- Added Conveyor Analyzer to check whether a conveyor unit has no power, has power, or is powered on- Fixed an issue where dumping effects could trigger in invalid situations (most noticeable with chained dual-output hoppers), causing visual spam and potentially unnecessary performance cost- Fixed uneven distribution in some multi-output conveyor setups- Storage containers are now paintable- Fixed Coal Plant default color not matching other buildings- Fixed Coal Plant not being paintable- Fixed snap points on the Water Pump so wall-mounted pylons (etc.) snap correctly to its side- Power cables now snap in Free Build mode as well- Added a secondary action (Right Mouse Button) to cancel/reset power cable placement, so you can quit mid-connection without switching tools- Fixed direction arrow not visible when placing large hoppers Vehicles- Fixed track sprockets/rollers not rotating on baggers 693B / 694B / 695B- Fixed haul trucks dumping some of their load underneath themselves- Fixed switching vehicles from vehicle list could cause character to appear in previous vehicle- Fixed exhausts not following the baggers correctly Drone & Multiplayer- Fixed issues where the drone could cause bad player state (movement disabled, spawning on drone, standing on drone)- Fixed reconnect/disconnect edge cases while piloting the drone- Players can no longer stand on the drone- Added notifications when a client is disconnected from the server Economy & Store- Increased money limit (2,147,483,647 → 9,223,372,036,854,775,807)- Fixed store prices being affected by “price skills”- Store prices now update immediately when relevant skills change Stability & Saves- Fixed crashes caused by some company logos when joining a multiplayer game- Company saves moved to AppData Previously stored in `Documents/My Games/Out of Ore/Companies`, but some antivirus software may flag games writing there. Company saves are now stored in the AppData Companies folder (consistent with other game files). The Company Manager now includes an Open Folder button for quick access.- Removed code that could potentially trigger a physics crash- Manual saving now resets the auto-save interval- Voxel world now provides a reason when data is locked (Saving / Client joining)- Added `lastEditedDate` entry to company XML- Fixed Valhalla quest requesting “Steel Plates” instead of “Steel Sheets”- Fixed various spelling mistakes- Fixed an issue where the time scale wouldn’t update immediately after saving options- Fixed an issue where the time scale wouldn’t be applied on load Best regards Christian & The TeamFeatures in develpment! ːsteamhappyːReport any issues directly to us! And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots. Best Regards,Christian & The Team